dcg
conversations initiated in/by/for the forum of the design computation group at MIT
participants:
  • aarpak
  • Moa Carlsson
  • Filipe Coutinho Quaresma
  • fad
  • Dina El-Zanfaly
  • Onur Yuce Gun
  • sarah hovsepian
  • Josh Ingram
  • Moritz Kassner
  • duks
  • Carl Lostritto
  • Vernelle Noel
  • mine
  • Athina Papadopoulou
  • Will Patera
  • dipinoch
  • Daniel Rosenberg
  • Woong Ki
  • Theodora Vardouli
  • Thomas Wortmann
  • Cagri Zaman
  • Katia Zolotovsky
  • archive
    alumni
    read dcg

    05/04/2014
    Felecia Davis responded to Daniel Smithwick: Follow up and some thoughts : There are many ways to teach some of the things on the idea of architectural fundamentals list, including placing an emphasis on embodied and practical thinking. I think it is impossible for there to be anything but embodied thinking but that's my opinion, others will have a different idea!! Therefore I am sympathetic to your list and see it as part of how one could work on or 'do' or about the process of 'doing' the things in my list. For example we can talk about a studio that uses moving across and moving into a site as a way to understand situation, which sets it up so that one can engage many concepts of site/situation woven together. Or use a walking tour to understand how a city works by placing/moving yourself into it/through it/ with it could be about many things depending upon what the teacher wants to focus on. Space and not space, aperture, threshold, program, hand eye coordination, politics, firmness, delight the [ choice is endless here all can be framed by the body]... From what I have seen the interesting part with above examples comes when a student has to develop ways of thinking about representing their experiences within the disciplinary frame of plan, section, elevation, 3d models etc. Some people invent new ways of using the traditional, others just use something else...like sounds or collage....[maybe this is part of your abstraction question about how we get to abstracting and how we can get to see things that we have to imagine] Your question about how does the body support/facilitate abstract idea generation in architectural design? ironically I feel has to be asked more specifically. Like what kind of abstract ideas? Intuitively it seems that depending on the modality and situation that the body uses to consider things it will perform the 'abstraction' differently, thus making for different ideas.
    04/30/2014
    Daniel Smithwick responded to Felecia Davis: i'll bite... i'm not sure i agree with your list though. i think it seems more like components of an architectural design process/project and less like the 'practical embodied mastery' techniques/strategies from the music article. to continue the music metaphor...program, circulation, representation, etc. are perhaps more like melody, tempo, phrasing, rhythm, verse, chorus, form and arrangement, etc. these are all things one could/should consider and address when designing a building or designing a song, respectively. that being said, i'm not sure i have a better list! i think the fundamentals discussed in the article are more fundamental still because they're bodily-based...the examples the author gave such as turning off the lights (unplugging one's eyes), or switching instruments (confusing the body's typical motions). the author touched on muscle memory and being able to forget in the mind and let the body take over (stiny wrote about this too)...but s/he? never empirically addressed how such embodied actions such as these practice techniques lead to more creative improvised dialogue. maybe it's just a matter of memorizing more tunes that enables musicians to have more material to draw from. this is a testable hypothesis too...instead s/he dug deeper into the philosophy. the question still remains: how does the body support/facilitate abstract idea generation in architectural design? is there an equivalent in architectural design to musical practical embodied mastery? what are the embodied actions a designer may take when addressing items such as program or circulation or materiality in the design process? it seems to me a few possible practical embodied mastery techniques would be: Spatial and physical reasoning hand-eye coordination, e.g. the skill needed to translate and work between 2d representations and 3d physical models hand-mind-eye coordination, e.g., the skill needed to work between things in the world (virtual or physical, 2d, 3d, etc.) and ideas that don't yet exist outside one's head. being able to 'see' these ideas in the world is emergence. perhaps being able to manipulate physical models in skillful ways may facilitate emergence-generating situations. intuitive physics, e.g., having a 'gut feeling' about the plausibility of a structure motion-tracking, trajectory predicting, e.g., understanding how people move through space - circulation Social/situational reasoning, e.g. being able to 'read' a client's emotions and being able to frame a social encounter to one's design benefit. others? to me, these seem (to varying extent) to be formalizable and teachable/trainable - something perhaps current conceptions of MOOCs haven't (but should) consider. any thoughts?
    04/29/2014
    Felecia Davis responded to aarpak: As a follow up to our discussion last evening about architectural design fundamentals as opposed to music fundamentals here is one idea of a list; solid and void [envelope ,perimeter, ground, threshold, aperture...] dealing with gravity [structure] circulation and sequence [movement of people] program site [context, situation] materiality representation in 2d, 3d and in time All the above interrelated. Any others?
    04/16/2014
    created a post titled, "Computing in (e)Scapes // Spring 2014 Computation Lecture Series":

      Theme: Computing in (e)Scapes Humans precede computers in computation: we compute via intertwined acts of active perception and bodily action. We observe, interact with and learn from places and things as we wander in scapes. Our experiences are then put into use – this time to make (within) scapes. Unexpected discoveries, novel encounters are [...]

    04/16/2014
    Onur Yuce Gun responded to Onur Yuce Gun: Related Bibliography/Resources Terry Knight: Line on a walk from Klee’s Pedagogical Sketchbook. Felecia A Davis: Richard Long Art made through walking. http://www.richardlong.org/Textworks/textworks11.html AthinaPapadopoulou: ‘Walking in the City’ from Michel de Certeau’s The Practice of Everyday Life Being Alive - Tim Ingold DinaEl-Zanfaly: I wandered Lonely as a Cloud - William Wordsworth http://www.bartleby.com/145/ww260.html The Road Not Taken - Robert Frost http://www.bartleby.com/119/1.html
    04/09/2014
    created a post titled, "FELT: The Textility of Communicating Emotion Through a Fabric Wall":

      On Friday DCG member and Schlossman Fellow 2013-2014 Felecia Davis will present a work in progress called FELT. April 11th @ 5:30 -6:00pm in the Long Lounge/7- 429, MIT School of Architecture and Planning, 77 Mass.  Ave., Cambridge, MA.   Travel for the project was generously sponsored by the Schlossman Research Award at MIT. [...]

    03/03/2014
    Asli Arpak responded to Cagri Zaman: And the aforementioned reporter George Foy sharing his experience: http://www.theguardian.com/lifeandstyle/2012/may/18/experience-quietest-place-on-earth
    03/03/2014
    Onur Yuce Gun responded to Cagri Zaman: Anechoic chamber to catalyze your hallucinations: http://www.dailymail.co.uk/sciencetech/article-2124581/The-worlds-quietest-place-chamber-Orfield-Laboratories.html
    09/09/2013
    created a post titled, "FALL 2013 LECTURE SERIES: POLYGLOT DRAWING MAKING":

            Polyglot Drawing Making Drawing is an experiential act and computational tools are transforming and enriching our physical and perceptual engagements within drawing processes. This lecture series aims to raise discussions around emerging computational methods for visual explorations and alternative techniques for evocative representations. Lectures will take place in the Long Lounge [...]

    02/09/2013
    created a post titled, "Futures Past: Design and the Machine":

    Futures Past: Design and the Machine is a three-day conference on the institutional and intellectual history of research and visions for human-machine systems beginning in the second half of the 20th century, and its relationship to emerging roles of technology in design. FUTURES PAST: Design and the Machine MIT, November 21-23, 2013 Deadline: March 29, 2013 [...]

    02/08/2013
    Onur Yuce Gun responded to Theodora Vardouli: it will be a great opening discussion for Read DCG SP'13...
    01/27/2013
    created a post titled, "A Publication on Design and Computation":

    This publication bears a title with an intentional strike through, which, first, should signify the act of design over computation for all designers. Second, it should remind us of our responsibility to continuously make inquiries into computation and its relation to design to advance our understandings of the subject area. The advancements in computer applications [...]

    10/23/2012
    created a post titled, "Patterning by Heat: Responsive Textile Structures Exhibition ":

      Patterning by Heat:  Responsive Textile Structures An Exhibition by Felecia Davis, and Delia Dumitrescu PhD Candidate, Design and Computation, MIT School of Architecture and Planning<> PhD Candidate,  The Swedish School of Textiles, University of Borås and Applied IT, Chalmers University of Technology Patterning by Heat: The Responsive Textile Structures presents 4 different computational textile [...]

    10/12/2012
    created a post titled, "Computation and Textile Happenings in November":

    Hello DCG, for people interested in computation and textiles here are three events in the early part of November may be of interest. The IFAI is in town, or the Industrial Fabrics Association International from Nov. 6-9th at the Boston Convention Center.  There are many interesting, and free programs to students. Instructions to register for [...]

    10/04/2012
    Onur Yuce Gun responded to Onur Yuce Gun: Thanks Will... Although There are so many dots to connect, I must say! We had a great Forum evening with Carl, discussed about dcg websites(s). You were/are all missed (from afar)...
    10/04/2012
    Will Patera responded to Onur Yuce Gun: Excellent! I'm putting a link to Carl's website so that others can connect the dots... http://lostritto.com/project/work/paperspace/ Also, happy to see that the DCG website is continuing to get updated – nice to follow from afar.
    09/27/2012
    created a post titled, "fellowships, etc...":

    This is a random list of places, resources and things that might become useful for the group. Academic groups and departments Carnegie Mellon University, The School of Architecture Computational Design (CD) Disney research Georgia Institute of Technology, School of Architecture Design Computation … Chuck Eastman University of Santa Barbara, Department of Art, Media Art and [...]

    09/26/2012
    created a post titled, "Carl's drawing on MIT Architecture Lecture Series Poster":

      Couldn’t find a digital version, so took a photo -good job pen plotter!! .. I mean.. Carl!  

    09/24/2012
    created a post titled, "MIT Website: who is who":

    We can suggest edits to the categories in the menu for our group. This means we can have a ‘publication’ menu for example. We are also in control of the content and don’t have to talk to anyone of the faculty. Darren Bennett Department website and publications management 7-344 (617) 253-3613 darrenb@mit.edu He is our [...]

    09/08/2012
    created a post titled, "MIT Design and Computation Group Video":

    Geometries || Algebras [About] Design and Computation Group participation at the Advances in Architectural Geometry Video Panorama which will take place from 27th to 30th September 2012 in the Forum -1 of the Pompidou Center in Paris. The video will also be shown on TechTV or in the PLAZma screens around the dome. You can [...]